A Review of the Board Game,
"Blunders" by Games for
Educators in April, 2009
There are many things that make
"Blunders" an engaging game
for children.
It's funny the details that we remember from events in
our lives. Rarely do we remember every single happening
but instead, we may bring along snippets from the various
scenes we experience. One such snippet for me was a
mere portion of the advice I received while taking a class
on Children's Literature. That piece, given to the future
children's book writers, was to avoid being preachy.
Such topics are no fun for children, we were told.
Playing games follows a similar suit. When consumers choose
games to purchase it is important to remember that even
though they may want the game to teach them something,
they also want to have fun.. Why else choose that game
to play in your leisure time?
Now, as a teacher, I look for games that pack in quite a
punch. I want educational, engaging, interesting, and fun.
I want games that I can modify and with multiple uses. I
want games that we can play for fun during recess or play
in a specific class setting or for a particular purpose. No
one is motivated to participate otherwise.
"Blunders" is a board game for children ages 5 to 10,
which I feel fulfills my lofty requirements. The point
of the game is to teach manners, but play does not
revolve around any punitive actions. Play is consumed
by moving along a visually appealing board, landing on
either a purple, orange, or green space, and addressing
a corresponding situation involving etiquette. There
are 4 types of questions: Multiple Choice, Charades,
True/False, and Scenarios. Topics include, but are not
limited to, telephone etiquette, respecting adults,
gossiping, bullying, proper table manners, and personal
responsibility.
Play is easily managed by rolling a die and simply moving
along the board. Young players may need assistance
reading the cards, but the game can be played in teams.
The game has a personal touch in that each named has
a distinct personality, completely described in the
direction booklet. Brenda, for instance, possesses quite
an active imagination and keen artistic talent, but lacks
in polite greeting skills and gossips too much. Therefore,
children may choose a character to which he/she relates.
Here are the many advantages to this board game:
1. It is fun to play.
2. It teaches a life skill.
3. Children are drawn to the personalities of the players
and the situation cards.
4. It is easy enough to catch on to the strategy of play, but
presents situations that require children to use thinking skills
requiring the use of judgment.
5. The game can be played without adult supervision, yet
a teacher can easily adapt it for use in the classroom. The
charade cards present excellent opportunities to discuss
etiquette in a fun manner.
6. It is visually appealing.
7. The game has a website,[...]. Teachers can use this
website for writing extension activities, because it contains
a link where players can submit their own "Manners Moments"
or "blunderblogs" to share with others. Teachers can also
download and print free educational materials.
I highly recommend "Blunders" for use at home and at school!
There are seven entries for Blunders to be found by clicking
the Blunders link above.
We played Clue as kids, and found
that this updated version (with some
different rooms and weapons and a
couple new rules), really freshened
the game up.
We bought the game as a gift for
our 9YO. I thought it would be too
complicated, but as we played
through a game, she caught on,
as well as her 10YO friend. The
rules seemed a little overwhelming,
but as we started playing it all fell together, especially
since we had the rule sheet on the table to refer to. In
the next 24 hours, the kids played it two more times.
We have a million games in our house, and this
immediately became a favorite. You will find three
pages of Clue and related items by clicking Clue above.
There are good reasons this is your kid's first board game.
...there are several good reasons why "Candy Land" is the
first board game children learn to play:
First, the game does not require children know how to read.
They do not even need to know their numbers as they do in
"Chutes and Ladders." Movement is based on a child being
able to recognize colors and symbols. What could be easier
than that?
Second, the game is based on luck
(or chance or divine intervention
or however you want to
characterize it), which means it is
a great equalizer. This is a game
where a kid has the same chance
of winning as their parents, older
siblings, grandparents, babysitters
or whoever. Children are not going
to be interested in playing a game
they cannot win, which is why
"Candy Land" is where they begin instead of "Monopoly" or
"Trivial Pursuit."
Third, the game teaches the basic skills of board games.
The hardest lesson kid have to learn with this game is
to...take turns. Yes, this might be one of the first times
in their young lives when kids are confronted with the
regiment of structure that will afflict them the rest of
their lives. But from board games like "Candy Land"
to sports like baseball, structure and rules are a basic
consideration. Strategy and tactics come later, but
learning to take turns comes first (and I could argue
is a basic lesson in civil behavior).
Therefore, I would respectfully submit that
"Candy Land" remains the ideal choice for the first
board game you play with your children. Just pick a
card, move to the appropriate square, and proceed
to have a great life. You can check out this Candy
Land and 106 other Candy Land results by checking
the Candy Land link above.
A Wonderful Game for Pattern Building
By A Customer
Despite the recommended age, my
daughter started playing Connect-4
when she was 4. By the time she was
5 she could beat most adults. Now, at
6, she can beat me about half the time.
She started with just a strategy for
winning. Then she learned how to fight
someone else's strategy, but lost her
offensive moves. Finally she
graduated to clever offense and
anticipating my moves. She's learned
to see groups, to see geometric patterns that rotate, to think
several steps ahead. It's that time dimension that's really
given her the edge.
What's particularly effective about the game is that the rules
are so simple that she can concentrate on the content of the
game.
My only complaint is that after hundreds of playings the plastic
slider at the bottom has become a bit loose, and several
complex games came to an abrupt finale when the checkers
were released unintentionally under the weight. You can
check out Connect 4 and 86 other Connect 4 games by
clicking Connect 4 above.
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